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So Firmament's budget is an interesting question. And we recall that Obduction ran into funding hassles it required more cash than its KS provided, and the company had trouble attracting publisher funding. $1.285M is only fractionally higher than Obduction's goal ($1.1M). But there's no promises and no dollar figure on that.) (The page hints that with enough funding, they might add Mac support.
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There are no stretch goals, which admirably simplifies the question. It's a straight-up plan: release Firmament for Windows and VR platforms (Oculus and Vive). But, on the third hand, they said that the teaser took just two months to build, and it seemed to include most of the required technical work. On the other hand, the target date is July 2020, which is going to be fast work. The Kickstarter video contains no game footage that I didn't see last March, either in the teaser or their announcement video. So what can we say about this? The first obvious point is that they're starting basically from where they left off a year ago. But that's shipped now, and it's time for the next thing. Then the whole project went into stasis as they worked on the Myst 25th anniversary package. (The teaser isn't publicly available, but you can read my impressions.) They built a five-minute teaser / tutorial chapter, which they showed off at GDC.
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You may recall, or not, that they announced Firmament a year ago. Cyan has just posted the Kickstarter page for their next game.
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